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Powers By Level
Select a Power from the drop-downlist:
This section lists the psionic powers alphabetically by level.
Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a number of Hit Dice of creatures. A creature with only Hit Dice from its species, not from any classes it may have, has a character level equal to its Hit Dice. A creature with class levels is considered to have Hit Dice equal to the total of its Hit Dice and its class levels.
Manifester Level: A power's power effect depends on manifester level, which is the manifester's level in the appropriate psionic class. Creatures with no classes have a manifester level equal to their Hit Dice unless otherwise specified.
Creatures and Characters: "Creatures" and "characters" are used synonymously in the power descriptions.
List Format: Powers in the following lists are presented in order of power level (from lowest to highest) and alphabetized within each level group. A brief description of the power's effect is provided. Also, each power's key ability is identified in parentheses right after its Name.
Level Zero
| Burst (Dex) | Speed improves by 10 feet for 1 round. |
| Daze (Cha) | Target loses next action. |
| Detect Psionics (Wis) | Manifester can detect the presence of psionic activity. |
| Distract (Cha) | Target's mind wanders, imparting a -1 penalty on certain actions. |
| Far Hand (Con) | Minor telekinesis. |
| Far Punch (Con) | Telekinetic strike deals 1 damage. |
| Finger of Fire (Int) | Deal 1d3 fire damage to target. |
| Missive (Cha) | Send a one-way telepathic message. |
| Valor (Str) | Gain a +1 morale bonus on saving throws. |
| Verve (Str) | Gain 1 temporary hit point. |
Level One
| Attraction (Cha) | Target develops an attraction the manifester specifies. |
| Charm Person (Cha) | Makes target manifester's friend. |
| Combat Precognition (Wis) | Gain a +1 insight bonus to Defense. |
| Control Object (Con) | Telekinetically animate a small object. |
| Fire Bolt (Int) | Deals 1d6+1 fire damage to target. |
| Lesser Bioweapon (Str) | Create a staff of bioenergy that deals 1d4 bludgeoning damage. |
| Lesser Body Adjustment (Str) | Heal 1d8 hp, or gain +1 bonus on next Fortitude save to resist poison or disease, or heal 1 point of ability damage. |
| Lesser Concussion (Con) | Mentally pummel target for 1d6 damage. |
| Lesser Mindlink (Cha) | Forge a limited mental bond with target. |
| Object Reading (Wis) | Reveal an object's past. |
| Vigor (Str) | Gain 3 temporary hit points. |
Level Two
| Brain Lock (Cha) | Target can't move or take any mental actions. |
| Clairaudience/Clairvoyance (Wis) | Hear or see at a distance. |
| Claws of the Bear (Str) | Manifester's claw attack deals 1d12 damage. |
| Combat Focus (Wis) | Gain a +4 insight bonus to initiative. |
| Combat Prescience (Wis) | Gain a +2 insight bonus on attack rolls. |
| Concussion (Con) | Mentally pummel target for 3d6 damage. |
| Darkvision (Wis) | See in the dark. |
| Detect Thoughts (Cha) | Detect target's surface thoughts. |
| Electric Charge (Int) | Shocking touch deals 2d6 damage to target. |
| Inflict Pain (Cha) | Mental attack deals 3d6 damage to target. |
| Levitate (Dex) | Target moves up or down at manifester's direction. |
| Sensitivity to Psychic Impressions (Wis) | Reveal an area's past. |
| Suggestion (Cha) | Compels target to follow suggested action. |
Level Three
| False Sensory Input (Cha) | Falsify one of the target's senses. |
| Lesser Domination (Cha) | Forces target to obey manifester's will. |
| Lightning Strike (Int) | Deals 3d6 electrical damage in a 30-foot radius. |
| Mental Blast (Cha) | Target stunned for 3d4 rounds. |
| Metaphysical Weapon (Int) | Weapon gains a +3 enhancement bonus. |
| Mind Darts (Int) | A flurry of mental bursts deals 2d6 damage to target. |
| Mindlink (Cha) | Forge a mental bond with others. |
| Negate Psionics (Con) | Cancels psionic powers and effects. |
| Whitefire (Int) | Deals 5d4 fire damage in 20-foot radius. |
Level Four
| Domination (Cha) | Subject obeys manifester's will. |
| Fire Storm (Int) | Deals 5d6 fire damage in 30-foot radius. |
| Forced Mindlink (Cha) | Forge mental bond with unwilling target. |
| Greater Bioweapon (Str) | Creates a staff of bioenergy that deals 2d8 bludgeoning damage. |
| Natural Armor (Str) | Manifester gains a +4 natural armor bonus to Defense. |
| Psychofeedback (Str) | Use power points to boost Str, Dex, and/or Con modifiers. |
| Tailor Memory (Cha) | Plant false memory in target. |
| Telekinesis (Con) | Lift or move 25 pounds per level at long range. |
Level Five
| Mind Probe (Cha) | Discover a target's secret thoughts. |
| Power Resistance (Wis) | Target gains power resistance 12. |
| Sending (Dex) | Deliver short message anywhere instantly. |


