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POWERS
Select a Power from the drop-downlist:
Claws of the Bear
Psychometabolism (Str)
Level: 2
Display: Visual, Material
Manifestation Time: Attack action
Range: Personal
Target: You
Duration: 1 hour/level
Saving Throw: None
This power grants the manifester a claw attack (which does not provoke attacks of opportunity) that deals 1d12 points of slashing damage (plus Strength modifier). The manifester is considered armed. The manifester cannot grasp or manipulate objects (including weapons) as long as this power remains in effect. This power can be used in conjunction with feats, powers, or spells allowing additional attacks on the manifester's turn, and it can be used with multiple attacks gained through level advancement.
Greater Bioweapon
Psychometabolism (Str)
Level: 4
Display: Visual, Material
Manifestation Time: Attack action
Range: Personal
Target: You
Duration: 4 rounds + 1 round/level
Saving Throw: None
The manifester generates a shaft of biokinetic energy that can be used as a melee weapon. It deals 2d8 points of bludgeoning damage on a successful attack. The shaft maintains its form for the duration or until the manifester drops it (or otherwise stop touching it with at least one hand), at which point it dissipates.
Lesser Bioweapon
Psychometabolism (Str)
Level: 1
Display: Visual, Material
Manifestation Time: Attack action
Range: Personal
Target: You
Duration: 4 rounds + 1 round/level
Saving Throw: None
The manifester generates a shaft of biokinetic energy that can be used as a melee weapon. It deals 1d4 points of bludgeoning damage on a successful attack. The shaft maintains its form for the duration or until the manifester drops it (or otherwise stop touching it with at least one hand), at which point it dissipates.
Lesser Body Adjustment
Psychometabolism (Str)
Level: 1
Display: Audible, Material
Manifestation Time: Full-round action
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None
The manifester recovers 1d8 hit points, or gains a +1 bonus on his or her next Fortitude save against poison or disease, or heals 1 point of temporary ability damage. The manifester chooses one benefit for a single manifestation.
Natural Armor
Psychometabolism (Str)
Level: 4
Display: Olfactory, Material
Manifestation Time: Attack action
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: None
This power provides a +4 natural armor bonus to the manifester's Defense. Natural armor does not carry an armor penalty and does not reduce speed. This power's effect does not stack with other natural armor bonuses.
Psychofeedback
Psychometabolism (Str)
Level: 4
Display: Visual
Manifestation Time: Attack action
Range: Personal
Target: You
Duration: 1 minute (D)
Saving Throw: None
The manifester can use power points to boost his or her Strength, Dexterity, and Constitution modifiers as a free action. While the duration lasts, the manifester can use power points on a round-by-round basis to boost any or all of his or her physical ability score modifiers (not the actual ability score) by a number equal to half the power points he or she expends for that round as a free action. The manifester doesn't have to boost an ability modifier every round to keep the power in effect-as long as the duration lasts, he or she has the potential to boost his or her ability modifiers on any round.
Valor
Psychometabolism (Str)
Level: 0
Display: Audible
Manifestation Time: See text
Range: Personal
Target: You
Duration: Instantaneous
The manifester can immediately apply a +1 morale bonus on a saving throw. A manifester can manifest this power instantly, quickly enough to gain the +1 morale bonus on a saving throw in the same round. Manifesting the power is a free action.
Verve
Psychometabolism (Str)
Level: 0
Display: Material, Olfactory
Manifestation Time: Attack action
Range: Personal
Target: You
Duration: 1 minute (D)
The manifester gains 1 temporary hit point for the duration of the power.
Vigor
Psychometabolism (Str)
Level: 1
Display: Material, Olfactory
Manifestation Time: Attack action
Range: Personal
Target: You
Duration: 1 minute/level (D)
The manifester gains 3 temporary hit points.


