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CREATURES
Select a Creature from the drop-downlist:
Tiger
Large Animal
Hit Dice: 6d8+18, hp 45
Massive Damage Threshold: 17
Initiative: +2
Speed: 40 ft.
Defense: 14, touch 11, flat-footed 12 (-1 size, +2 Dex, +3 natural)
Base Attack/Grapple: +4/+14
Attack: +9 melee (1d8+6, claw)
Full Attack: +9 melee (1d8+6, 2 claws), +4 melee (2d6+3, bite)
Fighting Space/Reach: 10 ft. by 10 ft./5 ft.
Special Qualities: pounce, improved grab, rake 1d8+3, low-light vision
Saves: Fort +8, Ref +7, Will +3
Action Points: 0
Reputation: +0
Allegiances: none
Abilities: Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Skills: Balance +6, Hide +5 (+9 in tall grass or undergrowth), Listen +3, Move Silently +9, Spot +3, Swim +11
Feats: None
Possessions: None
Challenge Rating: 4
Advancement: 7-12 HD (Large), 13-18 HD (Huge)
Tigers have the following traits:
Pounce (Ex): If a tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the tiger must hit with a claw or bite attack. If it gets a hold, it can rake (see below). See Improved Grab.
Rake (Ex): A tiger that gets a hold of its target can make two rake attacks (+9 melee) with its hind legs for 1d8+6 points of damage each. If the tiger pounces on an opponent, it can also rake.
Skill Bonuses: Tigers receive a +4 species bonus on Balance, Hide, and Move Silently checks. In areas of tall grass or heavy undergrowth, their Hide bonus improves to +8.


