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CREATURES
Select a Creature from the drop-downlist:
Invisible Stalker, Huge
Huge Elemental (air)
Hit Dice: 12d8+48, hp 102
Massive Damage Threshold: -
Initiative: +7
Speed: 30 ft., fly 30 ft. (perfect)
Defense: 18, touch 11, flat-footed 15 (-2 size, +3 Dex, +7 natural)
Base Attack/Grapple: +9/+21
Attack: +15 melee (2d6+12, slam)
Full Attack: +15/+10 melee (2d6+12, slam), or +10 ranged
Fighting Space/Reach: 15 ft. by 15 ft./10 ft.
Special Qualities: Elemental, natural invisibility, improved tracking, darkvision 60 ft.
Saves: Fort +8, Ref +11, Will +6
Action Points: 0
Reputation: +0
Allegiances: none or master
Abilities: Str 26, Dex 17, Con 18, Int 14, Wis 15, Cha 11
Skills: Listen +13, Move Silently +17, Search +13, Spot +15
Feats: Combat Reflexes, Dodge, Improved Initiative, Weapon Focus (slam)
Possessions: None
Challenge Rating: 11
Advancement: 17-24 HD (Gargantuan)
Invisible stalkers have the following traits.
Elemental (Air): Invisible stalkers have the traits and immunities common to elementals.
Natural Invisibility (Su): An invisible stalker remains invisible even when attacking. Creatures that correctly discern the stalker's location despite being unable to see it have a 50% miss chance on melee and ranged attacks.
Improved Tracking (Ex): Invisible stalkers are consummate trackers and make Spot checks instead of Survival checks to track a creature's passage.
Automatic Language: Invisible stalkers speak (but neither read nor write) Auran. They understand (but do not speak, read, or write) two other languages.


