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CREATURES
Select a Creature from the drop-downlist:
Goblin, Standard
Small Humanoid
Hit Dice: 1d8, hp 4
Massive Damage Threshold: 11
Initiative: +1
Speed: 30 ft.
Defense: 13, touch 12, flat-footed 12 (+1 size, +1 Dex, +1 leather jacket)
Base Attack/Grapple: +0/-5
Attack: +0 melee (1d2-1, slam or 1d4-1, knife)
Full Attack: +0 melee (1d2-1, slam or 1d4-1, knife), or -2 ranged (2d6, Colt Python)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: darkvision 60 ft.
Saves: Fort +2, Ref +1, Will +0
Action Points: 0
Reputation: +0
Allegiances: evil, tribe
Abilities: Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8
Skills: Hide +6, Listen +3, Move Silently +4, Read/Write Goblin, Speak Goblin, Spot +3
Feats: Alertness, Simple Weapons Proficiency.
Possessions: Knife, Colt Python (.357 revolver), 25 rounds of .357 ammunition, hip holster, basic walkie-talkie
Challenge Rating: 1/4
Advancement: By character class
Goblins have the following traits:
Skill Bonus: Goblins gain a +4 species bonus on Move Silently checks. Bonus Feat: Goblins are keenly aware of their surroundings and receive the bonus feat Alertness.
Automatic Language: Goblins read, write, and speak Goblin.


