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CREATURES
Select a Creature from the drop-downlist:
Bat
Diminutive Animal
Hit Dice: 1/4 d8, hp 1
Massive Damage Threshold: 10
Initiative: +2
Speed: 5 ft., fly 40 ft. (good)
Defense: 16, touch 16, flat-footed 14 (+4 size, +2 Dex)
Base Attack/Grapple: +0/-17
Attack: none
Full Attack: none
Fighting Space/Reach: 1 ft. by 1 ft./0 ft.
Special Qualities: blindsight 30 ft.
Saves: Fort +2, Ref +4, Will +2
Action Points: 0
Reputation: +0
Allegiances: none
Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +9, Move Silently +6, Spot +9
Feats: None
Possessions: None
Challenge Rating: 1/10
Advancement: None
Bats have the following traits:
Blindsight (Ex): Bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 30 feet. Ultrasonic noise forces the bat to rely on its weak vision, which has a maximum range of 5 feet.
Skill Bonuses: Bats receive a +4 species bonus on Listen and Spot checks. These bonuses are lost if the bat's blindsight is negated.


