Just Off The Line
What we like to refer to as the "latestngratest".
Lava Rules
One of the more memorable events at this year's GenCon was the gathering dubbed "SammichCon" at which a discussion of much hilarity turned around some rules I'd written for SLAVE QUEEN OF THE RUINED CITY, for adjudicating the effects of lava. The rules were popular, and with a few thoughtful adjustments were acclaimed as a classic of game design that needed to be shared with the public at large. And so here they are.
DINO-PIRATES OF NINJA ISLAND
The Legend Rises: Slowly but surely we here at Scratch Factory are putting together the details, outlines and necessary components for the long-rumoured, wildly-anticipated and sometimes-doubted DINO-PIRATES OF NINJA ISLAND campaign setting/mini-game. Watch this space for forthcoming products, including a True20 adventure, "THE SLAVE QUEEN OF THE RUINED CITY". And comic books! Movies! Novelty lunchboxes!
Swashbuckling Cards are back! Now ready for use with just about any d20-derivative game, up to and including Green Ronin's True20 game system! Download and make your games more swashy! And buckly!
INFINITE: Epic Modern, the latest from the Mini-Games line of products I've been producing for EN Publishing.
Have a look at the other Mini-Games in my Games section.
Welcome to the Factory
This is where Corey Reid makes stuff, tinkers around, experiments, and shares the results of all this activity with those fortunate enough to stumble across the threshold. Poke around and see what you like. Leave a comment on a blog post. Download some music. Review some writing.
Share and Enjoy.
From The Factory Floor
Our latest thought pattern, preserved for your amusement.
Upwards Accountability
August 8
Khai Pad Kraphao is pretty much the best lunch around the FreshBooks offices. Though I do admit I pick out the chilies -- once I took what I thought was going to be a tasty bite of crisp green bean and found I'd chomped into an entire green chili.I like the taste, but that was a little much. Not to gross anyone out, but I could tell exactly where that chili was in my digestive tract for the rest of the day. Oog.
But Rich and I were talking over our Thai food today, and in particular talking about the ideas of that crazy Brasilian, Ricardo Semler, and in particular particular, the notion of "public" salaries, and we decided that one of the things we liked best about that idea was how it enforced what we called "upwards accountability".
See, if everyone in the company knows when you give someone else in the company a raise, you'd better have good reasons for that raise or else you're going to have trouble answering their questions. Which forces you to actually THINK about how and why you give out raises, and to have a policy that's defensible in place. It makes you accountable to your employees, and it seemed to us, as aromas of basil, chili, and lemongrass came curling up from our plates, that such accountability is actually a good thing.
Because that accountability forces you to be active and organized, and to maintain your focus on the things that, as a leader, you should actually be focusing on. Defining your POLICY on raises is a more powerful action, a more important action, than deciding exactly how much one individual raise ought to be.
Of course, it's harder. Much easier to focus in on a narrower scope, a single relationship, than to try and design an organization. And yet, organizational design is, in my mind, the real job of a leader.
So policies that encourage or even enforce "upwards accountability" are the sorts of policies that a leader ought to seek out and pursue. We identified public salaries as such a policy. And I think public performance reviews are probably another.
I wonder if there are others?
That's the gas cap of an Aston Martin up there. Photo by Jeffrey van Bijleveld

Previous Announcements
- Management Thoughts, By Me (06/08/08)
- GORBACHOV! (01/08/08)
- Approach 3: the path to hiring great talent (31/07/08)
- Couch Time (27/07/08)
- ENnies, Here We Come! (12/07/08)



