DINO-PIRATES OF NINJA ISLAND
Most of our efforts right now are focused on developing material for the forthcoming DINO-PIRATES OF NINJA ISLAND campaign setting (or whatever it turns out to be). We are currently in playtest/editing/layout for an introductory adventure titled THE SLAVE QUEEN OF THE RUINED CITY that will soon be available everywhere fine gaming PDFs are sold.
Stay tuned! DINO-PIRATES OF NINJA ISLAND will live!
Previous Output
Although Scratch Factory hasn't produced much yet, Corey has. He's the evil mastermind responsible for the following popular products:
Fire and Brimstone: A Comprehensive Guide to Lava, Magma and Superheated Rock -- SammichCon Publishing is the real force behind this baby, as notables from around the gaming world come together for the first-ever all-lava, all-the-time product that really delivers with the ooey gooey lava action.
Hot Pursuit: The Definitive d20 Guide to Chases -- One of the most popular releases ever for publisher Adamant Entertainment, this brings the action-movie aesthetic to the d20 chase scene. There's also a supplement to handle foot chases.
Gun Fu: Balletic Ballistics -- Speaking of the action movie aesthetic, Gun-Fu provides its most complete realisation in the d20 genre. One user called it, "The first d20 game that I'd consider using in the genre rather than my beloved Feng Shui." Heady company, indeed.
Free Stuff
With the power of the Open Gaming License (and a little help from Creative Commons), we are able to offer the following cornucopia of ABSOLUTELY FREE products -- it's amazing! Colossal! Uncanny! So help yourself and enjoy.
True20 Screen Damage Condition Chart: The True20 Narrator's Screen is almost perfect. Print this guy out, tape him over top of the existing "Concealing Items" chart, and the most important chart in True20 is at your fingertips!
True20 Prehistoric Bestiary: 25 unique, fully statted monsters from the headlines of paleontology. Creatures never before represented in True20 format, with dozens of full-colour illustrations, a half-inch scale battlemap ready for use, and notes on DINO-PIRATE dinosauriness. Full of good.
True20 Ship Combat Rules: Mostly developed by True20Chick over on the True20 forums, cleaned up by yours truly and now available for you. With some added DINO-PIRATE goodness, just to give it that "frisson" of excitement.
The Infamous Swashbuckling Cards: born out of a long-lost ENWorld.org thread, newly updated and polished -- ready for use in d20, True20 or just about any other type of 20-style campaigns. Bring wacky hi-jinks to your game. Because, uh, why wouldn't you?
And now a full-blown character sheet for True20 players. Takes care of the niggling issues on the "official" sheet without changing the layout much, but includes some new handy stuff -- you can note your adept's increasing Fatigue Save penalties under the "Fatigue Save Modifier" header, and there's slots for Power Bonuses and Power Save DCs. Also a handy key to keep track of which powers require concentration, maintenance or mental contact, and which are fatiguing. Also has a slot for Grapple Bonus, which is one of those numbers I always seem to end up using more often than not.
True20 NPC Record Sheet: A handy sheet for True20 GMs to record and track significant NPCs on, including damage and fatigue tracks. Print 'er off and fill 'em in!
The Modern System Reference Document: All the rules of the Modern d20 game, ready and waiting for you.
Hot Pursuit Tables: All the key tables and charts required to run Hot Pursuit chases in vehicles or on foot, brought together in one easy-to-print PDF for your convenience! Note you'll need the Hot Pursuit rules to use these tables. Not giving away the WHOLE THING, here. Still, pretty nice of me.
The Peking Opera House: This four-page PDF is a 1"-scale battlemap for use with 25mm figures, illustrating a typical opera house in the Peking style, with high beams to balance on, tables to jump up on, benches to throw and trap doors to crash down through. It's almost like fun, on a page.
The Teahouse: this PDF is another figure-ready battlemap, illustrating a classic teahouse for kung-fu mayhem to take place in. It also includes a batch of rules suggestions for improvising weapons in a d20 world.
With a Bullet: this is a full-size adventure I did to go along with Gun-Fu: Balletic Ballistics. Give it a read; it lets you know what the game is like and is funny, too. Funny ha-ha, not funny strange.
Complete Portfolio
If you really want to know, here's a complete list of our game-related products and development.
Dino-Pirates of Ninja Island

In the words of the founding genius, JPL:
Ninjas, pirates, and dinosaurs. A fantasy Asia, filled with warring island nations. Samurai mounted on domesticated raptors. Bigger dinosaurs hunted by quasi-Polynesian tribesmen. Dueling factions of shadow warriors. Privateers and bucaneers battling the servants of the Imperial Navy. Fallen kingdoms deep in forgotten jungles. And I call it...
DINOPIRATES OF NINJA ISLAND!
Scratch Factory is your soon-to-be-as-official-as-this-sort-of-thing-allows home for all things DINO-PIRATE. If you've been following the long and tortured story of the DINO-PIRATES OF NINJA ISLAND saga, this is where you'll find the goods.
Stay tuned, true believers! The DINO-PIRATES are coming!
Latest Notes
Some commentary on gaming we've posted recently:
ENnies, Here We Come!
Fantastic news the other day -- our wildly-hyped product Fire and Brimstone was nominated for a prestigious ENnie award (the primary awards of the tabletop RPG industry) in the "Best Web Enhancement" category.This is really thrilling news for all of us who worked on this product, tirelessly playtesting rulesystem after rulesystem to ensure our elegant yet simple yet not-very-complicated rules properly delivered every nuance of the sophisticated lava experience so many games fail to deliver.
We are thrilled to be nominated for this award, and expect to deliver the lava experience of a lifetime at this year's ENnies show.
Robert Lynn Asprin: 1946-2008
Wow, the past few months have been alarmingly full of significant losses. I guess I'm getting to the age where the folks who were my heroes in my youth are hitting that black wall at the end of the race.Man, I'm so not prepared for Bobby Orr passing on. There'd better be angels and trumpets, is all I can say.
But today it's Robert Asprin, at 62, the creator of the Thieves' World books (which laid the foundation for the Bordertown books which I know you've never heard of, maybe I need to do another in my "Ones Nobody Knows" series) and the writer of the Myth Adventures books, both of which started off so well I can't help but be indulgent towards how they ended up.
Mr. Asprin was able to communicate a love of the absurd, the zany, and the unrepentantly sentimental. The first couple of Thieves' World books contained some great stories, and the whole idea of a "shared world" anthology was part of the cultural shift that Gary Gygax also contributed to.
In the 80's, fantasy culture began embracing the ideas of world-building, ideas that perhaps had been first developed by early pulp writers like Howard and Lovecraft (working as they did upon speculative writers like Verne and even More), and then suddenly Tolkien put a level of detail into it that went beyond what anyone had seen. Gygax and his cohorts, not content with just doing their own world-building, turned that activity into something with social worth -- if you were willing to put some effort into it, and had the requisite skills, you could gather a social group ("Demented and sad, but social,") and work together to generate stories in that world.
Authors continued to work in that style, and Asprin had the genius idea to bring together a number of well-known (and not so much) authors in a single setting. I remember reading his foreword (or possibly somebody else's, talking about him) to the original volume, and how at first the idea was to bring all the famous characters of fantasy together -- so that you could have Conan confront Elric, or Fafhrd and the Grey Mouser slit purses in Minas Tirith. But that turned out to be impossible -- probably my first encounter with the idea of "Intellectual Property" -- and so a new world and new characters were created.
It was a grand vision. It was a Good Thing To Do. The Sanctuary stories were part of the "gritty" trend in fantasy writing -- more Leiber than Tolkien, and better suited to short stories than to novels.
Sanctuary gave rise to numerous other shared projects, none of which ever carried the same cachet as the original. But the idea has stuck around, and moved into different media, and even for myself, has influenced much of what I think about IP ownership and creativity.
DINO-PIRATES OF NINJA ISLAND is going to be a shared setting. It will be open for folks to contribute to, and to take from. I'm still working on how exactly the presentation will happen, but when it rolls out, I think it will be quite unlike any fantasy setting ever seen before -- at least in terms of HOW it gets created and fleshed out. It will be an exciting project, and given that I've spent several years of my life just getting it this far, I think it's fair to say that Mr. Asprin has had an immense impact on my life.
Thank you for Sanctuary, for Skeeve and Aahz, and for the lofty idea that creativity is better when it's shared. I believe you were right.
RIP DM 1938-2008
Goodbye, Gary. It's a better world because you were in it, and I'm glad I got a chance to thank you for that. I can't imagine what I would have done with most of my life had you not been the very clever man you were. It was thirty years ago my parents brought home that mysterious box with the blue rulebook, those first adventures, and the little chits you cut up and used instead of dice. Even with the crude materials I started with, I knew this was something special.My condolences to the Gygax family.
Now You Get It, Right?
Not sure I'm crazy about the thickness of those borders. Well, it's a work in progress. You know how it is.
The other thing to announce is that tomorrow is Haru Matsuri at the Japanese Canadian Cultural Center, and we of Tokumeikan will be demonstrating. Demonstrations are always very exciting. I will have more to say on this topic (or perhaps some related topic) soon.
Finally, Gordon Liu is only in Peacock King for about ten minutes, but it's worth watching the whole film for those ten minutes. Man THROWS DOWN.





